


Secondly, when trying to save the game (I had to work out how to do this by essentially bashing at the keyboard to try and work out how to do it. To do this, when in the Alter Ego directory (in your Linux terminal, not the DOSBOX ons), issue the command chmod 666 * After looking at the permissions of all the files in the directory they're all read-only so I set everything to read/write to avoid any possilble complains with other files later on. I did actually come up against a couple of problems, which I'm not sure if these are unique to running DOSBOX on Linux.įirstly, DOSBOX was complaining in the background about being unable to write to 'SIDEICON.GPH'. They just get so many more clicks.Enjoying this game so far, it's very well written and I've already been told off by the narrative as others mentioned below. P.S Next time PLEASE build to web, you have a incredible amount of comments and ratings as it is, but I could have seen this blowing up if there was a web build. Overall it was actually hard for me to think of things to be critical about, you have done very well and I had lots of fun! Keen to see more from you in the future. I see how it fits the theme, but maybe room for slight improvement in that area.Īudio was great and art was awesome. I did find myself wishing for the ability to make them switch targets to my alter once they had already started chasing me. The flying enemies were a death sentence unless you send out an alter ego before they're on screen basically. The 1x1 platforms were sometimes very high or awkwardly placed, maybe I'm not great at platformers but I felt a lot of the challenge I faced in this game was just landing on little platforms correctly which distracted me from the fun in-depth puzzles you had put the time into. I'll try to leave useful feedback, but I will note before that this game is very polished, visually appealing and the core mechanic is very powerful and can allow for so many unique "a-ha!" moments when figuring out the catch to each level. Overall though, a nice quick puzzle game with some very decently designed puzzles and a relatively interesting base set of mechanics for more. Same for some indication that you are supposed to hold a lot of the buttons (or possibly switch to toggles to make it clearer ?) It would be nice if maybe there was a diagram of what it does? Could give a interesting way to quickly tell people what each button accomplishes. Which lead to a few situations of me not quite understanding what exactly I was getting by hitting a key, while being right next to it's introduction prompt. They don't have any sort of indication on what they do, or whether they are a hold or toggle key etc. Some feedback I would give though is that the ingame control prompts are a little vague. Leading to me essentially just entering every area with the clone unless I forgot and never really having to face any of the danger personally, just leaving the magic clone to stand there ignoring everything forever. Adds a bit of strategy to the gameplayĪlthough I do have to say it does remove a lot of the danger because the enemies will always just follow the clone and then stay there which means that playing as the "real" character is generally more danger than it's worth. This one was pretty well executed overall, and I do think it's a bit of a unique spin to see the main mechanic centered around clones kiting enemies to locations. CommentsĪ very well executed puzzle game with clones, which is always an interesting one to see, since there's been quite a lot of spins on the premise before.
Alter ego game play code#
The clone will perfectly follow the movements you record!ĭid you write all the code and made all the assets from scratch? Yep! All the code (except open-source code libraries), music (used the Serum synthesizer and the SGM soundfont for the instruments), sounds (public domain Freesound samples were used only when mixed in with my own recordings), and graphics were made from scratch! :3 Leave a comment Move around while holding shift to create a fake version of yourself. How does you game fit the theme? The game is about deceiving your enemies with fake versions of yourself! Distract them, make them solve normally impossible puzzles for you, and more! Score is adjusted from raw score by the median number of ratings per game in the jam. Play game Alter Ego's itch.io page Results Criteria
